Tech Circles

Logos by Nick has a tutorial on creating tech circles, as above. Pretty simple once you know how it’s done – taking just an arc of a circle, mostly. I’m enjoying doing this stuff with Inkscape, not sure what kind of final product I’ll be creating however. Zero interest in my recent work on BA.

Logos by Nick

I’ve found an interesting YT channel, Logos by Nick. He’s got a lot of Inkscape tutorials, many demonstrating specific techniques that I’ve been looking for. I might spend a few days practicing some of the more useful ones and then maybe incorporate them into my LearnSquared course.

I checked out some of the imagery coming from the Apple TV production of Foundation, and I’m pretty sure the ‘prime radiant’ is almost exactly what the LearnSquared course is aiming to teach. If the tutor didn’t work on it directly then I bet the person who did has done his course.

Sphere01

I’ve started working on actually creating some of the content described in the LearnSquared course I’m doing. Learning quite a few new things in Blender too. This uses the Wireframe Modifier which is exactly what’s needed to reproduce the example shown in the course.

And here’s another effect as shown in the course. I tried this yesterday using geometry nodes but I get a bit more control with this technique. Splitting faces with edge split modifier (0 degree angle), expanding a selection out with Alt-S, separate remaining sphere into separate object, and apply displace modifier to split faces. Maybe that’s not the best order of operations.

And here’s a more colourful version. And another, this time a planetary landscape using cell based noise.

Study, Study, Study

So I’m doing a course or two on Inkscape so I can create vector content for my LearnSquared course. The tutor of that course also uses various effects in Cinema4D that I think would best be done with geometry nodes in Blender, so I’ve just acquired a course on that on Udemy. I think it could be really useful for the kind of image we’re making on LearnSquared. Lot’s to do.

Testing

I’ve tried out a couple of techniques from the workshop. Plan for the building was created in inkscape and extruded in Blender. Bump on the building was another Inkscape image exported as PNG. Not very apprropriate but proof of concept as I like to say. Crescent is sphere rendered in Blender with it’s own lighting – view layers are handy to isolate elements and lighting. Plus a grungy background from CGTextures composited in in Krita, but not actually noticeable in this jpeg. It’s more obvious in the original file. I must admit that the tutor’s image was much more interesting than this one. Still some work to do I guess.

The UI Course

I was a bit wrong about the approach of the new course I’m doing. The final image is mainly composited in Photoshop (Krita for me). Some vector elements are imported into Photoshop as picture elements. Other vector elements are exported as PNG to be used a bump maps in the 3D app, and some as SVG to be used as a basis to extrude geometry. The 3D app is used both to create complex geo based on the vectors, but also quite simple geo (e.g. spheres). A major use of the 3D app is to create interesting lighting (and materials) to export images for compositing in Photoshop.

The ‘UI’ in the course name is a bit misleading. The aim is to create the kind of scene one finds in sci-fi movies where the characters are interacting with some kind of interface, usually holographic, often 3D, for example a 3D holographic map of a star system or something similar. Future tech.

New Direction

I’ve started a course on LearnSquared about creating UI type elements, and it requires a lot of vector graphics so I’m preparing with a Udemy course on Inkscape. I’ve never been able to get into Inkscape in the past, don’t really know why as I’ve used Illustrator a bit, but this time through it seems a lot more accessible. Anyway, here’s a fairly simple pattern using some functionality that could be very useful for the UI course.

The course starts with vector elements and then uses them to create 3D elements in a 3D CC app, Cinema4D in the course but of course I plan to use Blender. I was considering trying to use the Grease Pencil in Blender to create the vector content, but decided that Inkscape would probably have more sophisticated features as it’s been around a lot longer. Also, it will be a lot closer in workflow to what the tutor is doing in Illustrator. Anyway, I’m enjoying the journey so far.