I’m thinking of going back to matte painting, the style that uses 3d for some of the elements in the scene, and a lot of photobashing as well. I’ve just been reviewing the camera projection technique in Blender (hence above image which is a cube with projected texture).
I’ve been very uninspired lately, and matte painting might be a little more accessible than pure 3D. Not sure why that should be the case, but I’ve done quite a bit of comping renders into photos in the past and it’s a way to get a fairly complex scene that still has some of the 3D quality, whatever that is. Mostly lighting and shadows I guess.
There’s a good tutorial in the technique on CGCookie, which I’m still subscribed to because I never got around to closing my subscription despite not doing an computer graphics for over a year.