Scene Construction

I moved some low-poly assets that I modelled a couple of years ago into the Asset Browser folder, and constructed this scene by dragging assets from there. It’s basically the same scene I created back then, but different process. I had to fiddle around a bit converting a collection instance into actual individual objects, but once I found out how to do that (not intuitive) the rest was straight forward. So, proof of concept, as usual.

Rendered with Eevee.

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