Same image as last post, but I rendered this with Blender 3.0. I’ve often thought that game engines have one advantage over Blender and that is an asset browser. Beats appending from some file (which one, what was the asset named? etc). A course I’ve been doing is by a AAA game developer who creates assets in Maya and ZBrush but imports them into Unreal for environment creation and rendering.
The new Blender (3.0) has an Asset Browser!! As I want to focus on more stylized environments with a more agile design process this definitely seems the way to go. Composition and lighting have always been more interesting to me than the quality of assets or the design of characters/creatures/mechs or arch. viz. stuff. Anyway, I’m looking forward to the new phase in my artistic career.