Reworking a tutorial from G@P. First is Blender, second is Vue. More complex clouds in the second (stratus and cumulus) whereas the cumulus clouds in the Blender version gave me problems with artefacts which had to be fixed in post. The Vue clouds could be better but Vue certainly has a much more sophisticated could editor than anything else I’ve seen.
It took me a while to get the material layers right in Vue, something I’ve always had trouble with, but having had a lot more experience with node-based materials in Blender it should be easier to get back up to speed in Vue, which has had node-based terrain and material editing for decades.