Rocks made in World Machine. Background terrains are from ANT Landscape addon in Blender. I’ve used RealSky again instead of an HDRI. Render time is certainly a lot longer, and I get a strange result if I use ecycles so I guess the addon is not totally compatible with that.
Materials here are pretty simple. The background just has default Principled BSDF. Foreground has the rock/snow material from MaterialGuru course, but I’ve used the snow for talus material instead of snow. I used thermal erosion in WM and rendered out a talus map.
So this is starting to look a lot like the kind of scene I could render in Vue. The foreground is probably more detailed than I could easily have got in Vue. World Machine is the way to go for terrains I’m sure.