I’m trying to narrow down to a fixed pipeline rather than try to do too many unrelated things. So I’ve decided to spend a while just making 8k terrains in World Machine (the default size), bring into Blender as a height map at 80m but using cm as my unit so I get 8000 cm for the terrain, plus a couple of other maps (wear, deposit, maybe flow) to help with material placement. So here I’ve separated a rock shader from a ground shader (pretty basic one) using the deposit map, and the wear map for the spec on the rocks.
So I’ll be exploring World Machine, refining my rock and ground materials, and maybe add a plant or two. Perhaps eventually a building or two. Let’s see where that takes me.