It’s hard to find good photos in my photo library for this kind of work, but here’s one I did find. The texture could do with some touchup, or else place objects in front to the problem bits – the power poles and the car.
I’m happy with how this process is working now. I guess the next step is to model the buildings in more detail. Here the foreground building is just a cube, slightly extended at the top. Once again some KitBash3D models and xfrog trees to fill out the scene.