I’m always searching for a productive way of working, some way to create ideas and produce finished artworks that look half decent. I recently partly completed a course on level design (on Udemy) and this could be the way to go. Most environment artists are working for game companies. One has to produce environments with strong centre of interest and be well composed. There seems to be a lot of info on designing levels, not just the mechanics of modelling/rendering etc. It’s very concept and composition focused.
Some time ago I had a look at the Godot game engine, and I’m going back to that. The teacher of that level design course was implementing the ideas in Unreal and Unity, but I’d like to stay away from those engines for reasons I’m not really clear about. I think I’ll have to do a bit more work in Godot because it doesn’t have the vast asset library that they do, but all I really need is to get a playable character into a scene that I can import some assets into and I should be good to go.
A lot of my inspiration comes from Cindy Sherman. As a photographer I was inspired by her ‘Untitled Film Stills’ and did some similar work myself. Now it’s ‘Untitled Game Levels’. Moving with the times.