I’ve been spending time playing around with ground textures. A while back I did a course with Andres Rodriguez on Environment Art, and he demonstrated making ground textures in Substance Designer, so I thought I’d have a go at doing something similar in Blender. Substance Designer has a nice library of noise textures to use, and Cycles is a bit limited to a noise texture, a voronoi texture and a musgrave texture, so I had to do what I could with those. You don’t actually see much of the ground in the above image, because I got carried away a bit and added grass (from an XFrog tutorial), a grapevine (XFrog library), and a brick wall (texture from CC0Textures). I did make the grass myself though. And the ground, of course. Lighting courtesy of EasyHDRI.