Having spent time with infinite terrains, and the overall goal of simplified concept development, I’m not sure that’s actually the direction I want to go. The whole thing of images telling a story, and stories being about people, is certainly very attractive. However i’ts not working for me. My love as a photographer was always landscape and nature, not people. I think it’s time to abandon this little experiment and go back to what I really enjoy doing.
Playing around with the fractal for the default infinite terrain. Plus changing the materials. And adding a bush. Looking at ways to get something up quickly for possible concept development.
This is from a tutorial by Daniel Respaud, which in turn came from some photos his uncle took in Argentina.
Inspired by a tutorial I’ve been looking at on LearnSquared, I’m exploring ways of getting images up quickly. At the moment I’m taking a close look at infinite terrain presets in Vue. This is the default infinite terrain, can’t get more basic than that. I’ve modified the fractal slightly, seeing how much difference it makes. Also interesting to deconstruct these presets.
So here’s another variation. So many possibilities.
This got a bit of love on Cornucopia3D. For a simple infinite terrain plus clouds I think it turned out rather well.
UPDATE: Cream of the Crop! And Portfolio of the Week. I must be doing something right.
Perhaps a bit too heavily stratified. Must try and make my own version.
An infinite terrain, with haze. Working through a tutorial by Vladimir Chopine. I’m trying to get on top of atmospheres, actually.