Process

cottage

I always seem to be working on my process. I’m trying to settle on a workflow that produces good results consistently, without taking too much time.

This image has a photo of a cottage camera-mapped to an alpha-plane. Plus a grass ecosystem. I could composite the cottage and the grass in Photoshop, but I feel that this way gives better integration and deals with the lighting, e.g. the shadow cast by the cotage onto the grass.

Another advantage is that I don’t have to spend time modelling and texturing a cottage. It might be worth modelling some basic geo for some assets,  but that shouldn’t take too long. This is essentially the matte painting workflow that is used in cinema, where animated camera moves  require a 2.5D approach with pre-rendered components to minimise render times. I’m not animating, but have other reasons to use camera-mapping.

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