Spending time reviewing a training course I have on Substance Designer by Jason Maranto. It was made for version 2.1 and we’re now up to 5.6, but the basics haven’t changed much. All the PBR stuff is new of course, but actually creating the texture network is the same.
Andres spent some time creating a ground texture in the first week’s tutorials, with promise of more to come, and it’s clear that Substance Designer is going to play a pretty important role in the whole process. I’ve been through the tutes once before, so hopefully won’t take too long to get right up to speed.