Just for the Record


In case I forget some time…

I mad a smaller stone block, a couple of which have been inserted into the wall here. Just a tad more realistic looking I’d say. Reason is the high poly model I baked the normal from was about 2 million polys, whereas for the other stones it was only about 100K. And the low poly was 10K, whereas for the larger stones it was only 1K. Not sure if the resolution of the low-poly meshes matters too much, but I’m betting that the resolution of the high-poly ones does. Even the crude sculpting with the clay tubes brush and the standard brush with a spotty alpha is giving quite a nice result at the right res.

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