No End in Sight

Seems that however much I learn there is always something else I need to know to achieve what I want. At the moment I’m wondering how to deal with the fact that most game environments (the ones that look interesting) have an enormous amount of detail. Seems beyond my ability to model that much.

So I’m exploring modular design, which is used a lot in games I know. More work up front I guess but pays off in reuse. I need enough reusable assets to attain critical mass, and I’m not there yet. I should review all the assets I’ve created over the years and make sure they’re easily accessible.

I really need to get my head around Substance Designer and Substance Painter too. I might have found a good tutorial for the former on one of the sites I seem to be paying subscriptions to. Is there a light at the end of the tunnel?

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