This tree had some great detail in the trunk, and I managed to capture quite a lot of it. Not sure what the tree is – it might be a bald cypress, apparently there are a few of those in the Carlton Gardens. It was some kind of conifer anyway.
So I’m using 8k textures for these. Photoscan doesn’t make very efficient use of texture space, so I have to go for the big size to get the detail I want. Apparently later in the workshop we’ll be looking at bump mapping. I can’t really see that I need it as all the details are in the model, but the workshop does have a game art focus so I suppose he’ll be baking normal maps to use for lower poly models. For me it doesn’t really matter how high poly the models are.